Designer, builder, and lifelong learner. Scroll — I'll tell you the story properly.
A hand-me-down computer, a paint program, and a single pixel that refused to sit where I wanted it. Getting that pixel to behave was my first design problem — and my first taste of the feeling that has driven everything since: I can make this better.
From that machine came websites for friends, tools for problems nobody else considered problems, and an obsession with how small precise things add up to big working systems. Hence the name — Cubic Pixel.
Today I design and build end-to-end: digital products, government services, digital twins. Not design handed over a wall to engineering — one pair of hands carrying an idea from the first sketch to the system running in production.
That range is the craft. The designer in me keeps the builder honest about people; the builder keeps the designer honest about reality.
After hours I make things with no client and no brief: generative music, AI images, 3D renders, half-finished code toys. Some become products. Most just teach me something. All of it lives in the Playground — and the thinking behind the work lands on the Blog, in public.